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Wii like controller for Xbox 360
Written by Irfan   
According to an anonymous source close to MTV News, Microsoft will soon launch a Wii Remote imitator for Xbox 360, replete with Mii knock-offs, in an effort to capitalize on Nintendo's raging success. "They want the usual assortment of 'Halo'/ 'Gears'/ 'Forza'/ whatever, just in waggle form," the nameless developer said. "Microsoft is trying to decide how to get something out by the end of the year." The loose-lipped mole sketched a design of the last-known prototype, that looks eerily similar to the Wii Remote, but says development problems have arose because Microsoft is impatiently trying to ship the product. "The whole thing is a colossal cluster----," the source went onto say. "[Microsoft] marketing just want it so they can match the Wii point for point. The biggest parts of their marketing materials outline how easy it would be for third parties to port their Wii games to the 360." MTV News added that it has "confirmed Microsoft's active interest in developing a motion-sensitive controller with other industry sources." Previously, Microsoft has publicly doubted the long-term viability of motion as it pertains to video game controllers while noting the initial success Nintendo has so far enjoyed. Microsoft declined comment on Monday when contacted by GamePro. "We do not comment on rumors or speculation," a representative said in an email. In a February 2008 interview with GameDaily, Sony's VP of product marketing said a Wii-like controller would not be needed. "I think a Wii Remote style would feel a bit less innovative on the PS2, so I don't think we have any plans to go there," said Scott Steinberg. "I think it's interesting to think of what different controller configurations could do for the PS3 and possibly for the PS2, but as a Wii Remote knock off, I don't think we're in the business of creating knock offs." News Source : PCWORLD
 
NEW LIQUID COOLING SOLUTION FOR NVIDIA’S 9800 GRAPHICS CARD FAMILY
Written by Irfan   
Today Asetek announced the availability of its liquid cooling system for the new nVidia GeForce 9800GTX and GeForce 9800GX2 graphics cards. Asetek is the first liquid cooling solution developed to exceed the stringent thermal performance, low noise and daunting reliability requirements demanded by Original Equipment Manufacturers (OEMs).

The graphics GPU power budget is constantly increasing as enthusiasts and professional workstation end users exhibit an insatiable desire for higher frame rates and resolution. Thermal management of the graphics card is an ever increasing challenge with every new generation of Graphics Processing Unit (GPU), often at the sacrifice of acceptable fan noise.

9800 GX2

The factor limiting the maximum GPU frequency of operation is often the thermal limitations of the graphic card. This inability to provide the GPU and board devices with sufficient thermal margins limits the board’s ability to be over clocked and often the fan noise becomes objectionable as air cooled systems strain in an attempt to remove the generated heat.

Asetek’s cooling solution approach eliminates these barriers utilizing hybrid cooling technology whereby the GPU is cooled by a liquid cold plate while the memory and power sub-systems are cooled by forced air convection.

• Performance – The maximum performance and ability to overclock the graphic card is dependent upon the thermal design providing low device temperatures. Asetek’s thermal solution reduces the GPU temperature by over 25°C compared to solely air cooled designs providing excellent margins for higher clock speeds and improved graphic performance.

• Noise - Annoying noise which has been increasing in recent years is virtually eliminated. Even in hot ambient conditions, the noise level of the card will never exceed 22dBA, about the level of a quiet whisper, where the typical air cooling solutions are approaching 50dB(A), about the level of a loud conversation or many street corners.

• System Thermal Management – The traditional air coolers dump a lot of the graphic card heat in to the chassis heating up other components and increasing the overall noise level. With Asetek’s liquid cooling the heat from the graphics card is exhausted outside of the system chassis allowing other components on the motherboard to operate cooler and with higher reliability System fans have less work to do and are able to run slower reducing system noise still further.

“As computer power budgets increase and chassis configurations get smaller, managing the system thermal problem is becoming much more severe”, said Gary Baum, Asetek’s Sr. VP of Marketing , “Low noise is the new requirement for consumer PC’s and workstations and liquid cooling can achieve both optimal thermal performance and the desired low system noise” Baum continued.

Asetek’s liquid cooling solutions are OEM ready. Each new design undergoes rigorous reliability and environmental testing. Shock, vibration and thermal stress testing assuring 50,000 hour operational lifetime with no end user maintenance required. This high reliability, no maintenance system is ideal for large volume OEMs.

News Source : Asetek.com

 
Gran Turismo 5: Prologue on PS3
Written by Irfan   
Gran Turismo 5: Prologue is one of the most sophisticated racing games ever released for a console. Yes, it may only have 71 cars (compared to 721 in Gran Turismo 4), and yes it may only include a stingy six tracks, but it also includes a ground-breaking graphics and handling system that simply blows away the competition. While the cars in Gran Turismo 4 were made up of around 4,000 polygons, the motors in this epic are made up from an astonishing 200,000 polygons. What’s more, they glide as smooth as silk as you race round corners at a full 60 frames per second with little slowdown and a mouthwatering 1080p resolution. Little visual nuances impress you at every turn, from the way the sunshine realistically moves its way across the car’s body to the awesome shadow system that even shows up inside the vehicle’s interior. A new in-car viewpoint provides racers with a unique, and very welcome, perspective of the race and, cleverly, each car has its very own individually-designed dashboard to admire. From an eye-candy point-of-view, Sony has really gone to town here. Gran Turismo 5: Prologue is Sony’s way of appeasing those gamers waiting for the full-blown Gran Turismo 5. It’s essentially a demo of what’s to come, but, unlike a demo, it’s also a game in its own right with fully playable features, cars and tracks all included. A total of 30 race events are split across three classes, as you start off racing low-end cars from Suzuki and Honda around three laps. If you manage to outperform the eight to twelve opponents in a race, you’ll pick up some prize money allowing you to splash out on faster, more powerful cars. Read full article @ digitalspy.co.uk
 
RIP for game consoles in 5 to 10 years
Written by Irfan   
According to the article written at theinquirer website, Game console are going to be doomed in next 10 years. According to Sandy Duncan, the former boss of Xbox Europe, has said the he believes consoles will disappear very soon as everything gets "virtualised". Duncan said, "The industry is fundamentally driven by technology. I think dedicated games devices, i.e. consoles and handhelds, will die [out] in the next five to ten years." "There's hardly any technology difference between some hard disc video recorders and an Xbox 360, for example," Duncan stated. "In fact in five to ten years I don’t think you’ll have any box at all under your TV; most of this stuff will be "virtualised" as web services by your content provider." Check out the story @ theinquirer.co.uk for further details
 
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